3D Walkthroughs and the
animations are not only beneficial to the public (the viewers) but it
is also beneficial to the designers as they reduce their time and
effort without making any type of compromise with the design quality
and the resolution. The benefits thereof are many but are mostly to
the viewer. Whenever a viewer wants to enjoy everything about any
type of product and asks the designer to design one such material,
then Architectural
3D
walkthrough is the first methodology that would pop up in the
mind of that designer. And also, the visual communication is improved
with the help of the 3D Walkthrough and any such type of
representational method used in computer graphics.
Following are the areas
in which the designers use 3D Walkthroughs:
Architectural
representation: For
any type of architectural endeavour, 3D walkthroughs can be designed
so as to outcast everything that is contained in that particular
building and even animate that so as to make sure that the viewer
sees it in live mode.
Simulation
/ Training: For
the students, to educate them with some complex machine like boilers,
aircrafts, furnaces and other mechanical robots, 3D walkthroughs are
best suitable for such type of job, reason being, the students can
actually see how the thing of that category work.
Abstract:
The
abstract services and the products that doesn’t have any physical
presence but still it is necessary to show it to the eyes of the
people, at that time the 3D Walkthrough is thought of due to its
technicality to show up everything that is in one’s mind and a
fresh object can also be created.
3D
tools: Everything
is designed in 3D. ‘x’ axis shows the width, ‘y’ axis is for
the denotation of the height and the ‘z’ axis is for the depth.
This includes everything and 3d is rendered from it.
Colour
visuals: The
true colour visuals in the mode of ‘CMYK’ (Cyan Magenta Yellow
and Black) are best used in 3D walkthrough animation and this also
benefits in printing the whole artwork.
Live
animations: The
3D
walkthrough cannot just be the arrangement of images of various
positions of the object, but it should be made alive by animating and
using the transformation tools like rotation, scaling, and
transitions of various translations. This gives life to walkthrough
and the viewer actually can visualize that in action.